March 23, 2012
Deferred Lighting on PS3
After almost 4 weeks trying to work out Deferred lighting on the PS3, we did it!! Thanks to the help and knowledge of almighty Richard, we were able to render to multiple phases and output the results on a PS3, something quite similar to what is shown on the initial image.
But less words, more action:
March 19, 2012
MSc in Computer Game Engineering @ NCL
Hello Everyone!!
I know I've been far away from blogging in a long time, more precisely since September 9 2011, when today it's March 19, 2012. Before you get angrier with me, let me explain why I've been so faraway lately:
In late September I started master degree program in the United Kingdom, at the Newcastle University, then right now I'm studying MSc in Computer Game Engineering, where I've learnt so much about programming in C++, OpenGL, Maths for Graphics, Memory Management, even how to program for the PS3 using the Sony Official SDK, isn't it so exciting??
That's my main reason for being so distant from my blog, another was the overhear that was moving from México City to Newcastle Upon Tyne: baggages, computers, clothes and almost my entire life, however I forgot my tennis shoes back home.
Labels:
Development,
Games,
Graphics,
iPad,
Newcastle,
Programming
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