November 27, 2010

Cocoa App Life Cicle

Every process has a beginning and an end, that's how we are able to describe the procedural steps involved to reach an objective. And of course, computational apps, are related to a certain steps necessary to execute a block of code. Most common example is the operative system, this is once we push the button every circuit runs a piece of compiled source so that after 10 - 40 seconds we are using it.

After this boring introduction, let's go to the matter of this post: How Cocoa Apps runs in MacOS X:

November 18, 2010

Apple Store has more games than 20 years of VideoGames

iOS currently has 3 times more games than 25 years cumulative consoles. The last chart shows that the 42,000 games that are within the 300,000 apps available up to day on the App Store, outnumbering (and quite long), the sum of 17,150 games representing NES, Master System, Genesis (Megadrive), SNES, PS1, N64, Saturn, Xbox, PS2, Gamecube, Xbox 360, PS3, Wii, Game Boy, Game Boy Advanced, DS and PSP (missing the Dreamcast, although its 720 games make no significant change).

November 11, 2010

Key Attributes for Successful Apps

Talking about mobile apps, more restricted to iOS and Android apps, here are some suggestions to take into account when developing those characteristics that will define a new born software. A successful Intelectual Property must satisfy at least:

- Be Specific, probably it is over the time of large social networks inclusive of everything from video to music through text and photographs. Now developers must seek for niches of users who can accept a system with which they feel particularly identified. The same applies more generally, an app that is a sort of Swiss Army knife with profits attracts less than a specific app. It will be the sensation of expertise that gives.

November 8, 2010

Suertudo: Lucky iPhone/iPod App released!!

Today, I received the notification from iTunes that Suertudo has been published. Let me remind some features that are included with this release (v1.0):

- Determine your luck at any point of time: pressing the red button or shaking the device.


November 7, 2010

Graphic Mobile Software Development

Vision Mobile shows a info graph related with the software development for mobile devices (J2ME, iOS, Android, BB) and how they distribute this market. Among its most representative goals are:

- Android represent the smallest integrating prospective with five months.

- Is faster to offer direct downloads for Developers' IP instead of using app store, where this decreases the time-to-market.

- Close to 25% of developers do not reach their revenue goals comparing with 5% who exceeded revenue goals.

- Symbian's install base is six times bigger than iOS, however it just close to 5% of apps quantity.

November 4, 2010

Let's geek just a bit

Quite fun image that I found at C-Section-Comic, first how the Smart Phone users see the 2G ones:


November 1, 2010

No news with Windows Phone 7


There is nothing new that Android or iOS had made before. Nothing. From Talk Android, they share a comparative from PC World Magazine, which was carried out to the operating system's capabilities along with the huge facelift applied to it (compared with Windows mobile 6.5).