March 17, 2013

Constraint Functional Programming using Heterogenous Architectures

What a fancy name for just do this:

Have a Constraint Satisfaction Problem, then program it using Haskell and exploit multicore capabilities, what I mean with this, that user should not worry if they have 1, 10 or 1000 processing units, he/she would see an automatic performance increase just by running on a platform where more resources are available.


March 2, 2013

Voxel Render Engine for PS3 SDK

Hello Everyone!!

Long time I have not been here, not even to check if someone is trying to spam comments all around. Well, the good news it is that today I wanted to release my Master Thesis, which was about a way to display voxelized models using the PS3 SDK.

I did not do it before because I was "under NDA", an agreement between Newcastle University and SCE Europe. however I think by this time, they do not care anymore about releasing key points and ideas about what my document is about.