Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts
November 5, 2015
PuzzleGony
This is the first app I have developed in years as freelancer, a very simple game targeted for Apple Devices: Mac, iOS and Apple TV
August 25, 2011
Tim Cook Letter
Team:
I am looking forward to the amazing opportunity of serving as CEO of the most innovative company in the world. Joining Apple was the best decision I’ve ever made and it’s been the privilege of a lifetime to work for Apple and Steve for over 13 years. I share Steve’s optimism for Apple’s bright future.
Steve has been an incredible leader and mentor to me, as well as to the entire executive team and our amazing employees. We are really looking forward to Steve’s ongoing guidance and inspiration as our Chairman.
August 22, 2011
iPhone Evolution Infograph
How many iPhone have you had?? Well if you haven't known its characteristics, it is a good time reveal that hidden secret, realize why iPhone 4 blows away the quite old original iPhone.
All is explained within this infograph from Into Mobile
All is explained within this infograph from Into Mobile
August 12, 2011
What can you expect to earn in the Valley??
Silicon Valley, the Mecca of technology companies, dream (often unattainable to many outside EUA) to any developer worth himself. Well, the infographic shows interesting facts about what's happening in this valley near San Francisco.
To begin to bring the piece highlighted on the title, the salaries of the superstars of the engineering of software in large enterprises: from Google's $180,000US to the modest Twitter's 125,000US pays... Whom was a brainiac!!
June 20, 2011
FastPost: Apple Airplay
I watched this video and I realized of the capabilities of Airplay technology coming for the iOS 5, simple amazing.
I totally suggest to keep watching it until the end, I know that 10 minutes is a long time, but it worth it.
I totally suggest to keep watching it until the end, I know that 10 minutes is a long time, but it worth it.
June 8, 2011
iOS 5 for Developers
Many news came with the official announcement of the fifth iteration of one of the most advanced mobile operative systems: iOS (previously called iPhoneOS don't forget). Things like messaging, offline reading, cloud synchronization and notifications will be bundle along the september update, meanwhile, we, as developers must learn and relearn the APIs released, which Apple says are more than 1,500.
Of course, we will learn them by the time goes on, however, there is a list of the most noticeable to take note of:
Of course, we will learn them by the time goes on, however, there is a list of the most noticeable to take note of:
March 13, 2011
A5 Graphic Horsepower
Thanks to Anandtech, we can read some new features embebed with the new A5 ARM chip shipped with every iPad 2.
The GPU, which Apple is promising up to a 9x increase in performance, is an Imagination Technologies' PowerVR SGX 543MP2 with the following description from wikipedia:
PowerVR SGXMP chips are multi-core variants of the SGX series with some updates. It will be included in the Sony NGP (working title) portable gaming device with the MP4+ Model of the PowerVR SGX543, the only intended difference is the cores, where MP4+ denotes 4 cores with additional functionalities.
March 2, 2011
iPad 2
Today was "The Day". New iPad 2, it is here. So that's how we can call Apple's redesigned tablet, for many waiting more than a year (me included). Not so good news for those who bought the first version because the iPad 2 leaves it as something historical. By the software side, no great improvements on the operating system is something that will cripple this release.
The Apple's iPad 2 retains the essence of the first model and adds features that were already needed in the last year tablet, including a new design, that makes it thinner and more manageable in hand, cameras (rear and front), also a new dual-core processor to fight against Android's tablets recently shown in the MWC 2011.
Well, let's make our table for the characteristics:
February 28, 2011
Macbook Pro Early 2011
The last few years, Apple has had an impressive advance as a whole, from Computers, Laptops, Cellphones, Tablets, an even accessories. Now they show the last iteration to the "Pro" series of their laptop branch, the MacBook Pro.
This is not a brand new product, or a renovated design, it is just a hardware update to complain with the lastest Intel Processors (Sandy Bridge) where many technical advances has been implemented into those 32nm chips: Up to 3.8 GHz (software overclock), Up to 8 MB shared L3, Intel Graphics sub-system, HyperThreading, etc.
February 23, 2011
iPad as a Printing Money Machine
Or PMM for the friends. Cases like this had been seen with the Nintendo DS or de Wii, where the ideas behind those devices placed their companies ahead economically speaking (along few other aspects).
Everyone knows that Apple is doing so well lately, between Mac, OSX, iPhone, iPods and the last add on to the list, the iPad. However is difficult to believe in words, much better let's read an infograph with the summary of the PMM statement:
Everyone knows that Apple is doing so well lately, between Mac, OSX, iPhone, iPods and the last add on to the list, the iPad. However is difficult to believe in words, much better let's read an infograph with the summary of the PMM statement:
January 22, 2011
iOS 4.3 with multitouch gestures
Apple continues with the development of iOS, as well as the improving of the User Interface with interactions that changes the way of managing all the resources inside the device. iOS 4.3 can come up with many innovations, especially given the features that were released a few days ago, specifically something is calling enough attention, that is multitouch gestures.
Of course, this 4.3 has not been public released, nonetheless developers can take hands on with private releases so that Apple can have feedback about the intention to publish those new features. The multitouch gestures are activated using four or five fingers down to return to the main screen, left or right to switch between applications and a move up to show open applications. These gestures have been in the beta of 4.3 for iPad iOS, so the question was whether the iPhone would have this capability.
Here is a video of those running on the iPad:
Of course, this 4.3 has not been public released, nonetheless developers can take hands on with private releases so that Apple can have feedback about the intention to publish those new features. The multitouch gestures are activated using four or five fingers down to return to the main screen, left or right to switch between applications and a move up to show open applications. These gestures have been in the beta of 4.3 for iPad iOS, so the question was whether the iPhone would have this capability.
Here is a video of those running on the iPad:
January 11, 2011
Mobile App Store data of 2010
As the end of the 2010, Distimo delivered to us a new report about the news and noteworthy of theirs findings about all mayor mobile app stores on the market.
If you are interested on looking for more information, here is the direct link of the pdf report. Ok let's continue with the contents of the document:
If you are interested on looking for more information, here is the direct link of the pdf report. Ok let's continue with the contents of the document:
January 9, 2011
Mac App Store: Positive and Negative
One million downloads in just one day. This is the key sentence for the projected success of this new store launched by Apple. To give a view as objective as possible, I found few points to summarize what are the positive and negative aspects of this store:
December 18, 2010
How's doing the App Store
December 14, 2010
Mittratter: Lighweight Twitter Client
Mittratter was approved for selling into the new Mac Store, to reach the program here is the link.
Desktop Twitter made simple. Mittratter is a lightweight desktop client that communicates with Twitter and allows you to share your thoughts easy and fast. Its key features are:
November 27, 2010
Cocoa App Life Cicle
Every process has a beginning and an end, that's how we are able to describe the procedural steps involved to reach an objective. And of course, computational apps, are related to a certain steps necessary to execute a block of code. Most common example is the operative system, this is once we push the button every circuit runs a piece of compiled source so that after 10 - 40 seconds we are using it.
After this boring introduction, let's go to the matter of this post: How Cocoa Apps runs in MacOS X:
After this boring introduction, let's go to the matter of this post: How Cocoa Apps runs in MacOS X:
October 29, 2010
Suertudo: Your lucky App for iPhone/iPod
Well, after 1 month of development, programming and learning, the first version of Suertudo is out.
It has been sent to Apple for approval, meanwhile I will show you some of the key features presented within this app:
- Determine your luck at any point of time: pressing the red button or shaking the device.
It has been sent to Apple for approval, meanwhile I will show you some of the key features presented within this app:
- Determine your luck at any point of time: pressing the red button or shaking the device.
October 28, 2010
Objective C Valuable Links
Right now that I have been developing Suertudo for the iPhone/iPod, many doubts and circumstances have been solved with just little search over the greatest Google, however others have not, anyway I found many useful links that could help many others programmers:
Labels:
Apple,
Development,
iPad,
iPhone,
iPod,
Links,
Programming
October 25, 2010
FastPost: iOS User Interface Dimensions
iOS management bars for normal resolution devices has this constants:
- Status bar: 20 pixels
- Nav bar: 44 pixels
- Tab bar: 49 pixels
- Toolbar: 44 pixels
- Status bar: 20 pixels
- Nav bar: 44 pixels
- Tab bar: 49 pixels
- Toolbar: 44 pixels
October 22, 2010
MacBook Air
The renovated MacBook Air is such a piece of engineering, with its ridiculous thickness, but without forgetting the horse power, here are its technical specs for 11'' model:
Processor: 1.4GHz Intel Core 2 Duo
Memory: 2GB of 1066MHz DDR3 SDRAM onboard (4GB maximum)
Storage: 64 GB of flash storage (up to 128 GB)
Graphics NVIDIA GeForce 320M with 256MB of DDR3 SDRAM shared with main memory
Processor: 1.4GHz Intel Core 2 Duo
Memory: 2GB of 1066MHz DDR3 SDRAM onboard (4GB maximum)
Storage: 64 GB of flash storage (up to 128 GB)
Graphics NVIDIA GeForce 320M with 256MB of DDR3 SDRAM shared with main memory
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