If you already have decided, but you don't know where is a good point to start, well here I am going to suggest few links that could help to choose the path for iOS Game Development:
Cocos2D: Games are complex, even the easy ones, that's where Cocos2D is here for help. This is a development framework for 2D games.
Ray Wenderlich Blog: In order to start, first we must know how to use it, that's why in this blog you could find many tutorials. Check the one for Box2D, which is a physics engine.
Learn And Master Cocos2D: By default Cocos2D must be added to the project, here is an example to create a very useful template for those lite/full iPhone/iPad versions.
GetSet Games: More tutorials, one of those explains the fame animation.
Paulson Apps: After the creative phase, there must be a way to define how our game will behave, so here are few ideas.
Johnny Works: Physics are complex too, that is a good reason to start with work done before and that link provides us with a procedure to append one engine.
I hope those are helpful and guide you though a successul and funny game.
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